![]() Forum des Entwickler-Teams von Mi55ion Mi55ion - ein spannendes und lustiges Abenteuerspiel für den PC |
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Hallo,
es gibt eine neue Version zum Testen für euch:
Mi55ion-0.7.1.7z
Folgende Änderungen sind enthalten:
+ Sounds & Musik
+ neue Funktionen (z.B. Strom- und Atombox)
+ neue Maptiles (für zukünftige neue Elemente)
+ Zufallslabyrinth-Generator (bisher nicht beeinflussbar: Test10)
+ Kurzerklärung Mapeditor (unter docs)
* Mapeditor verbessert
* Laden verkürzt
und einige andere Sachen.
Schaut es euch selbst an!
Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.


- Credits und Quit sind vom Menü verschwunden (Englisch)
- und ich weiß nicht was du getan hast, aber es stürtzt nach ein paar Einstellungen ab:
--------------------------------------------------------
Mi55ion Beta-Version: 0.7.1 (Jun 8 2012 - 16:51:07)
:: Program starts ...
[ProgramMgr] Create ProgramMgr
[Config] Create
Load from "Config.ini"
[.Config] Language is set to: en
[.Config] ScreenWidth is set to: 1600
[.Config] ScreenHeight is set to: 900
[.Config] ColorDepth is set to: 32
[.Config] FramesPerSecond is set to: 60
[.Config] GfxMode is set to: 2
[SoundManager] Create
[/SoundManager] Created
MusicVolume is set to: 0.1
SoundVolume is set to: 1
VoiceVolume is set to: 1
Body: 44
Eyes: 40
Mouth: 30
Extra: 23
ProfileName( 0): Hunter
ProfileName( 1): Manuel
ProfileName( 2): Jacob
ProfileName( 3): Tobias
ProfileName( 4): Matthias
ProfileName( 5): Jonny
ProfileName( 6): Hero
ProfileName( 7): Brutus
ProfileName( 8): Oliver
UseProfileIndex( 0): 8
UseProfileIndex( 1): 7
UseProfileIndex( 2): 2
UseProfileIndex( 3): 3
Load Singleplayer-Settings
Load Multiplayer-Map-Names (9)
Load fonts
[TextMgr] Calculate font sizes
Sizes 4
[/TextMgr] Calculate font sizes END
Load font "data/kimbalt.ttf" in size 24
Load font "data/kimbalt.ttf" in size 26
Load font "data/kimbalt.ttf" in size 28
Load font "data/kimbalt.ttf" in size 20
Load item-settings
Load Ammo-Item [0].
Load Ammo-Item [1].
Load Ammo-Item [2].
Load Ammo-Item [3].
Load Ammo-Item [4].
Load Ammo-Item [5].
Load Ammo-Item [6].
Load game-data end
[/Config] Create end
[Dictionary] Load from file: "translations/en/dict.xml"
[/Dictionary] Dictionary loaded
[/ProgramMgr] ProgramMgr created
[ProgramMgr] Init ProgramMgr
[.ProgramMgr] Set Gfx-Mode
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] GfxMode is set to: 0
[Config] Save values to "Config.ini"
[/Config] Values saved
[.ProgramMgr] Create DoubleBuffer: [.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[.Controlbutton] Button set to Key[ 59] : Esc
[Control] Load control-file: data/controls/player0.d55
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[/Control] File loaded
PlayMusic: audio/music/Music-1.ogg
[/ProgramMgr] Init ProgrammMgr END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 1
[ProgramMgr] NewState: 5
LoadText: "docs/Credits.txt"
LoadText complete
[/ProgramMgr] NewState was set to: 5
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 5
[.Config] Language is set to: de
[Config] Save values to "Config.ini"
[/Config] Values saved
[ProgramMgr] NewState: 16
[Dialog] Init
[/Dialog] Init
[Dialog2] Init
[/Dialog2] Init
[/ProgramMgr] NewState was set to: 16
[.Button] Execute ID: 1
[ProgramMgr] NewState: 1
W! [ProgramMgr] Invalid state for NewState!
[/ProgramMgr]
[ProgramMgr] ChangeState: 1
[.ProgramMgr] State: Restart
Quit
[/ProgramMgr] Quit program
[ProgramMgr] Uninit ProgramMgr
[.ProgramMgr] Clear Last State
[Control] Save control-file: data/controls/player0.d55
[/Control] File saved
[.Dictionary] Unload dictionary
[Config] Destruct
[/Config] Destruct End
[/ProgramMgr] Uninit ProgramMgr END
>> RESTART! <<
[ProgramMgr] Init ProgramMgr
[Config] Create
Load from "Config.ini"
[.Config] Language is set to: de
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] ColorDepth is set to: 32
[.Config] FramesPerSecond is set to: 60
[.Config] GfxMode is set to: 0
MusicVolume is set to: 0.1
SoundVolume is set to: 1
VoiceVolume is set to: 1
Body: 44
Eyes: 40
Mouth: 30
Extra: 23
ProfileName( 0): Hunter
ProfileName( 1): Manuel
ProfileName( 2): Jacob
ProfileName( 3): Tobias
ProfileName( 4): Matthias
ProfileName( 5): Jonny
ProfileName( 6): Hero
ProfileName( 7): Brutus
ProfileName( 8): Oliver
UseProfileIndex( 0): 8
UseProfileIndex( 1): 7
UseProfileIndex( 2): 2
UseProfileIndex( 3): 3
Load Singleplayer-Settings
Load Multiplayer-Map-Names (9)
Load fonts
[TextMgr] Calculate font sizes
Sizes 1
[/TextMgr] Calculate font sizes END
Load font "data/kimbalt.ttf" in size 16
Load font "data/kimbalt.ttf" in size 18
Load font "data/kimbalt.ttf" in size 20
Load font "data/kimbalt.ttf" in size 14
Load item-settings
Load Ammo-Item [0].
Load Ammo-Item [1].
Load Ammo-Item [2].
Load Ammo-Item [3].
Load Ammo-Item [4].
Load Ammo-Item [5].
Load Ammo-Item [6].
Load game-data end
[/Config] Create end
[.ProgramMgr] Set Gfx-Mode
[.ProgramMgr] Create DoubleBuffer: [.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[.Controlbutton] Button set to Key[ 59] : Esc
[Control] Load control-file: data/controls/player0.d55
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[/Control] File loaded
PlayMusic: audio/music/Music-1.ogg
[/ProgramMgr] Init ProgrammMgr END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[Dictionary] Load from file: "translations/de/dict.xml"
[/Dictionary] Dictionary loaded
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 1
[ProgramMgr] NewState: 4
LoadText: "translations/de/Help.txt"
LoadText complete
[/ProgramMgr] NewState was set to: 4
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 6
[ProgramMgr] StartSingleplayer
[.ProgramMgr] Clear Last State
[MainMenu] Unitialize
[/MainMenu] Unitialized
[.MainMenu] Destruct MainMenu
[.Game] Create
[Game1] Create
[Game1] New game
[LoadState] Create
[/LoadState] Created
[LoadState] Init
[/LoadState] Init END
[LoadGame] Load Singleplayer-Map: "maps/singleplayer/level5.m55"
[LoadGame] Load Map data
Map size: 100 x 100 x 6
[.Config] Map width set to: 6400
[.Config] Map height set to: 6400
[ObjectMgr] Load TileBitmaps
[/ObjectMgr] Load TileBitmaps END
[ObjectMgr] Resise
[.ObjectMgr] Number of blocks: 10000
[/ObjectMgr] Resised
[ObjectMgr] Resise
[.ObjectMgr] Number of blocks: 10000
[/ObjectMgr] Resised
W! Old Start!
StartPosition: 1, 4
W! Old Start!
StartPosition: 29, 4
Number of Objects: 977
[/LoadGame] Map data loaded
[/LoadGame] Map loaded
[Game1] Create Player
[Player] Init player 0 at 64, 256
[Profile] Construct profile "Oliver"
[/Profile] Profile "Oliver" constructed
[Profile] Load profile "Oliver"
Load from: data/profiles/Oliver/Oliver.p55
[/Profile] Profile "Oliver" loaded
[PlayerChar] Create Player
[/PlayerChar] Player created
[PlayerChar] Init Player
[Character] Init
[/Character] Init END
[PlayerChar] Restart player
[PlayerChar] ActualMonster
[/PlayerChar] ActualMonster
[/PlayerChar] Player restarted
[/PlayerChar] Player inited
[/Player] Player 0 inited
[/Game1] Player created
[LoadState] Destruct
[/LoadState] Destructed
[/Game1] New game END
[/Game1] Created
[Game1] Init
[Game] Init
[/Game] Init END
[/Game1] Init END
[/ProgramMgr] ProgramState was set to: 7
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 100 (0)
Sound: audio/sounds/wood-01.wav
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Sound: audio/sounds/klock-01.wav
Voice: audio/voices//Joy2.wav
W! Could not play voice!
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Sound: audio/sounds/klock-01.wav
Voice: audio/voices//Joy2.wav
W! Could not play voice!
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 50 (-50)
Energy: 0 (-50)
Sound: audio/sounds/sound-08.wav
[PlayerChar] Restart player
[PlayerChar] ActualMonster
[/PlayerChar] ActualMonster
[/PlayerChar] Player restarted
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Sound: audio/sounds/klock-01.wav
Voice: audio/voices//Joy2.wav
W! Could not play voice!
Voice: audio/voices//Joy1.wav
W! Could not play voice!
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 50 (-50)
Energy: 0 (-50)
Sound: audio/sounds/sound-08.wav
[Profile] Save Profile "Oliver"
Save to: data/profiles/Oliver/Oliver.p55
[/Profile] Profile "Oliver" saved
[ProgramMgr] NewState: 10
[GameMenuSP] Init
Mapid: 8 is 0
[/GameMenuSP] Init END
[/ProgramMgr] NewState was set to: 10
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[.ProgramMgr] Clear Last State
[Game1] Uninit
[Game] Uninit
[.ObjectMgr] Objects cleaned up
[/Game] Uninit END
[Player] Clear Player
[.Player] Character cleared
[Profile] Destruct profile "Oliver"
[.Profile] Clear Monsters
[/Profile] Profile "Oliver" destructed
[/Player] Player cleared
[/Game1] Uninit END
[Game1] Destruct
[/Game1] Destructed
[.Game] Destruct
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 3
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[Config] Save values to "Config.ini"
[/Config] Values saved
[ProgramMgr] NewState: 16
[Dialog] Init
[/Dialog] Init
[Dialog2] Init
[/Dialog2] Init
[/ProgramMgr] NewState was set to: 16
[.Button] Execute ID: 8
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 4
[.Config] ColorDepth is set to: 15
[Config] Save values to "Config.ini"
[/Config] Values saved
[ProgramMgr] NewState: 16
[Dialog] Init
[/Dialog] Init
[Dialog2] Init
[/Dialog2] Init
[/ProgramMgr] NewState was set to: 16
[.Button] Execute ID: 1
[ProgramMgr] NewState: 1
W! [ProgramMgr] Invalid state for NewState!
[/ProgramMgr]
[ProgramMgr] ChangeState: 1
[.ProgramMgr] State: Restart
Quit
[/ProgramMgr] Quit program
[ProgramMgr] Uninit ProgramMgr
[.ProgramMgr] Clear Last State
[Control] Save control-file: data/controls/player0.d55
[/Control] File saved
[.Dictionary] Unload dictionary
[Config] Destruct
[/Config] Destruct End
[/ProgramMgr] Uninit ProgramMgr END
>> RESTART! <<
[ProgramMgr] Init ProgramMgr
[Config] Create
Load from "Config.ini"
[.Config] Language is set to: de
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] ColorDepth is set to: 15
[.Config] FramesPerSecond is set to: 60
[.Config] GfxMode is set to: 0
MusicVolume is set to: 0.1
SoundVolume is set to: 1
VoiceVolume is set to: 1
Body: 44
Eyes: 40
Mouth: 30
Extra: 23
ProfileName( 0): Hunter
ProfileName( 1): Manuel
ProfileName( 2): Jacob
ProfileName( 3): Tobias
ProfileName( 4): Matthias
ProfileName( 5): Jonny
ProfileName( 6): Hero
ProfileName( 7): Brutus
ProfileName( 8): Oliver
UseProfileIndex( 0): 8
UseProfileIndex( 1): 7
UseProfileIndex( 2): 2
UseProfileIndex( 3): 3
Load Singleplayer-Settings
Load Multiplayer-Map-Names (9)
Load fonts
[TextMgr] Calculate font sizes
Sizes 1
[/TextMgr] Calculate font sizes END
Load font "data/kimbalt.ttf" in size 16
Load font "data/kimbalt.ttf" in size 18
Load font "data/kimbalt.ttf" in size 20
Load font "data/kimbalt.ttf" in size 14
Load item-settings
Load Ammo-Item [0].
Load Ammo-Item [1].
Load Ammo-Item [2].
Load Ammo-Item [3].
Load Ammo-Item [4].
Load Ammo-Item [5].
Load Ammo-Item [6].
Load game-data end
[/Config] Create end
[.ProgramMgr] Set Gfx-Mode
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] GfxMode is set to: 0
[.Config] ColorDepth is set to: 16
[Config] Save values to "Config.ini"
[/Config] Values saved
[.ProgramMgr] Create DoubleBuffer: [.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[.Controlbutton] Button set to Key[ 59] : Esc
[Control] Load control-file: data/controls/player0.d55
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[/Control] File loaded
PlayMusic: audio/music/Music-1.ogg
[/ProgramMgr] Init ProgrammMgr END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[Dictionary] Load from file: "translations/de/dict.xml"
[/Dictionary] Dictionary loaded
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 6
[ProgramMgr] StartSingleplayer
[.ProgramMgr] Clear Last State
[MainMenu] Unitialize
[/MainMenu] Unitialized
[.MainMenu] Destruct MainMenu
[.Game] Create
[Game1] Create
[Game1] New game
[LoadState] Create
[/LoadState] Created
[LoadState] Init
[/LoadState] Init END
[LoadGame] Load Singleplayer-Map: "maps/singleplayer/level2.m55"
[LoadGame] Load Map data
Map size: 100 x 100 x 6
[.Config] Map width set to: 6400
[.Config] Map height set to: 6400
[ObjectMgr] Resise
[.ObjectMgr] Number of blocks: 10000
[/ObjectMgr] Resised
W! Old Start!
StartPosition: 2, 2
Number of Objects: 1892
[/LoadGame] Map data loaded
[/LoadGame] Map loaded
[Game1] Create Player
[Player] Init player 0 at 128, 128
[Profile] Construct profile "Oliver"
[/Profile] Profile "Oliver" constructed
[Profile] Load profile "Oliver"
Load from: data/profiles/Oliver/Oliver.p55
[/Profile] Profile "Oliver" loaded
[PlayerChar] Create Player
[/PlayerChar] Player created
[PlayerChar] Init Player
[Character] Init
[/Character] Init END
[PlayerChar] Restart player
[PlayerChar] ActualMonster
[/PlayerChar] ActualMonster
[/PlayerChar] Player restarted
[/PlayerChar] Player inited
[/Player] Player 0 inited
[/Game1] Player created
[LoadState] Destruct
[/LoadState] Destructed
[/Game1] New game END
[/Game1] Created
[Game1] Init
[Game] Init
[/Game] Init END
[/Game1] Init END
[/ProgramMgr] ProgramState was set to: 7
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Und täglich grüßt das Murmeltier
Andy

Was heißt denn "Credits und Quit sind verschwunden"? Fehlen die Buttons komplett oder nur der Text?
Den Absturz kann ich bisher nicht erklären, könnte ein Programmierfehler sein, der mir noch nicht aufgefallen ist.
EDIT:
Mit ist aufgefallen, dass du die Farbtiefe geändert hast, das könnte Probleme verursacht haben (bei mir läuft bspw. nur 32 Bit).
Hast du das gleiche mal mit der vorherigen Version versucht, passiert es da nicht?
Ansonsten: Funktioniert das Spiel denn mit 32 Bit Farbtiefe?
Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.




Ja genau, RAM ist der Arbeitsspeicher, 3 GB sind mehr als ausreichend viel.
Der Arbeitsspeicher wird nicht ausschlaggebend für die Verzögerung sein, am wahrscheinlichsten die CPU.
CPU steht für Central Processing Unit und ist der (Haupt-) Prozessor.
In den Eigenschaften des Computers findest du dazu eine Typbezeichnung und eine Taktfrequenz.
Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.


Heute schon im Tagebuch gelesen?
Besuche auch unsere Website unter www.mi55ion.de !
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