Mi55ion

Forum des Entwickler-Teams von Mi55ion

Mi55ion - ein spannendes und lustiges Abenteuerspiel für den PC


#1

Beta 0.7.1

in Testing 08.06.2012 17:24
von Oliver Krebs • Projektleiter | 368 Beiträge

Hallo,
es gibt eine neue Version zum Testen für euch:
Mi55ion-0.7.1.7z

Folgende Änderungen sind enthalten:
+ Sounds & Musik
+ neue Funktionen (z.B. Strom- und Atombox)
+ neue Maptiles (für zukünftige neue Elemente)
+ Zufallslabyrinth-Generator (bisher nicht beeinflussbar: Test10)
+ Kurzerklärung Mapeditor (unter docs)
* Mapeditor verbessert
* Laden verkürzt
und einige andere Sachen.

Schaut es euch selbst an!


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

zuletzt bearbeitet 08.06.2012 17:24 | nach oben springen

#2

RE: Beta 0.7.1

in Testing 09.06.2012 09:56
von Oliver Krebs • Projektleiter | 368 Beiträge

Ach ja, Teleporter und Schalter funkionieren derzeit nicht, also nicht wundern.


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

nach oben springen

#3

RE: Beta 0.7.1

in Testing 09.06.2012 13:41
von Ares • Mapdesigner, Merchandiser | 88 Beiträge

- Credits und Quit sind vom Menü verschwunden (Englisch)
- und ich weiß nicht was du getan hast, aber es stürtzt nach ein paar Einstellungen ab:

Save to: maps/singleplayer/test10.m55
--------------------------------------------------------
Mi55ion Beta-Version: 0.7.1 (Jun 8 2012 - 16:51:07)

:: Program starts ...

[ProgramMgr] Create ProgramMgr
[Config] Create
Load from "Config.ini"
[.Config] Language is set to: en
[.Config] ScreenWidth is set to: 1600
[.Config] ScreenHeight is set to: 900
[.Config] ColorDepth is set to: 32
[.Config] FramesPerSecond is set to: 60
[.Config] GfxMode is set to: 2
[SoundManager] Create
[/SoundManager] Created
MusicVolume is set to: 0.1
SoundVolume is set to: 1
VoiceVolume is set to: 1
Body: 44
Eyes: 40
Mouth: 30
Extra: 23
ProfileName( 0): Hunter
ProfileName( 1): Manuel
ProfileName( 2): Jacob
ProfileName( 3): Tobias
ProfileName( 4): Matthias
ProfileName( 5): Jonny
ProfileName( 6): Hero
ProfileName( 7): Brutus
ProfileName( 8): Oliver
UseProfileIndex( 0): 8
UseProfileIndex( 1): 7
UseProfileIndex( 2): 2
UseProfileIndex( 3): 3
Load Singleplayer-Settings
Load Multiplayer-Map-Names (9)
Load fonts
[TextMgr] Calculate font sizes
Sizes 4
[/TextMgr] Calculate font sizes END
Load font "data/kimbalt.ttf" in size 24
Load font "data/kimbalt.ttf" in size 26
Load font "data/kimbalt.ttf" in size 28
Load font "data/kimbalt.ttf" in size 20
Load item-settings
Load Ammo-Item [0].
Load Ammo-Item [1].
Load Ammo-Item [2].
Load Ammo-Item [3].
Load Ammo-Item [4].
Load Ammo-Item [5].
Load Ammo-Item [6].
Load game-data end
[/Config] Create end
[Dictionary] Load from file: "translations/en/dict.xml"
[/Dictionary] Dictionary loaded
[/ProgramMgr] ProgramMgr created
[ProgramMgr] Init ProgramMgr
[.ProgramMgr] Set Gfx-Mode
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] GfxMode is set to: 0
[Config] Save values to "Config.ini"
[/Config] Values saved
[.ProgramMgr] Create DoubleBuffer: [.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[.Controlbutton] Button set to Key[ 59] : Esc
[Control] Load control-file: data/controls/player0.d55
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[/Control] File loaded
PlayMusic: audio/music/Music-1.ogg
[/ProgramMgr] Init ProgrammMgr END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 1
[ProgramMgr] NewState: 5
LoadText: "docs/Credits.txt"
LoadText complete
[/ProgramMgr] NewState was set to: 5
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 5
[.Config] Language is set to: de
[Config] Save values to "Config.ini"
[/Config] Values saved
[ProgramMgr] NewState: 16
[Dialog] Init
[/Dialog] Init
[Dialog2] Init
[/Dialog2] Init
[/ProgramMgr] NewState was set to: 16
[.Button] Execute ID: 1
[ProgramMgr] NewState: 1
W! [ProgramMgr] Invalid state for NewState!
[/ProgramMgr]
[ProgramMgr] ChangeState: 1
[.ProgramMgr] State: Restart
Quit
[/ProgramMgr] Quit program
[ProgramMgr] Uninit ProgramMgr
[.ProgramMgr] Clear Last State
[Control] Save control-file: data/controls/player0.d55
[/Control] File saved
[.Dictionary] Unload dictionary
[Config] Destruct
[/Config] Destruct End
[/ProgramMgr] Uninit ProgramMgr END


>> RESTART! <<

[ProgramMgr] Init ProgramMgr
[Config] Create
Load from "Config.ini"
[.Config] Language is set to: de
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] ColorDepth is set to: 32
[.Config] FramesPerSecond is set to: 60
[.Config] GfxMode is set to: 0
MusicVolume is set to: 0.1
SoundVolume is set to: 1
VoiceVolume is set to: 1
Body: 44
Eyes: 40
Mouth: 30
Extra: 23
ProfileName( 0): Hunter
ProfileName( 1): Manuel
ProfileName( 2): Jacob
ProfileName( 3): Tobias
ProfileName( 4): Matthias
ProfileName( 5): Jonny
ProfileName( 6): Hero
ProfileName( 7): Brutus
ProfileName( 8): Oliver
UseProfileIndex( 0): 8
UseProfileIndex( 1): 7
UseProfileIndex( 2): 2
UseProfileIndex( 3): 3
Load Singleplayer-Settings
Load Multiplayer-Map-Names (9)
Load fonts
[TextMgr] Calculate font sizes
Sizes 1
[/TextMgr] Calculate font sizes END
Load font "data/kimbalt.ttf" in size 16
Load font "data/kimbalt.ttf" in size 18
Load font "data/kimbalt.ttf" in size 20
Load font "data/kimbalt.ttf" in size 14
Load item-settings
Load Ammo-Item [0].
Load Ammo-Item [1].
Load Ammo-Item [2].
Load Ammo-Item [3].
Load Ammo-Item [4].
Load Ammo-Item [5].
Load Ammo-Item [6].
Load game-data end
[/Config] Create end
[.ProgramMgr] Set Gfx-Mode
[.ProgramMgr] Create DoubleBuffer: [.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[.Controlbutton] Button set to Key[ 59] : Esc
[Control] Load control-file: data/controls/player0.d55
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[/Control] File loaded
PlayMusic: audio/music/Music-1.ogg
[/ProgramMgr] Init ProgrammMgr END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[Dictionary] Load from file: "translations/de/dict.xml"
[/Dictionary] Dictionary loaded
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 1
[ProgramMgr] NewState: 4
LoadText: "translations/de/Help.txt"
LoadText complete
[/ProgramMgr] NewState was set to: 4
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 6
[ProgramMgr] StartSingleplayer
[.ProgramMgr] Clear Last State
[MainMenu] Unitialize
[/MainMenu] Unitialized
[.MainMenu] Destruct MainMenu
[.Game] Create
[Game1] Create
[Game1] New game
[LoadState] Create
[/LoadState] Created
[LoadState] Init
[/LoadState] Init END
[LoadGame] Load Singleplayer-Map: "maps/singleplayer/level5.m55"
[LoadGame] Load Map data
Map size: 100 x 100 x 6
[.Config] Map width set to: 6400
[.Config] Map height set to: 6400
[ObjectMgr] Load TileBitmaps
[/ObjectMgr] Load TileBitmaps END
[ObjectMgr] Resise
[.ObjectMgr] Number of blocks: 10000
[/ObjectMgr] Resised
[ObjectMgr] Resise
[.ObjectMgr] Number of blocks: 10000
[/ObjectMgr] Resised
W! Old Start!
StartPosition: 1, 4
W! Old Start!
StartPosition: 29, 4
Number of Objects: 977
[/LoadGame] Map data loaded
[/LoadGame] Map loaded
[Game1] Create Player
[Player] Init player 0 at 64, 256
[Profile] Construct profile "Oliver"
[/Profile] Profile "Oliver" constructed
[Profile] Load profile "Oliver"
Load from: data/profiles/Oliver/Oliver.p55
[/Profile] Profile "Oliver" loaded
[PlayerChar] Create Player
[/PlayerChar] Player created
[PlayerChar] Init Player
[Character] Init
[/Character] Init END
[PlayerChar] Restart player
[PlayerChar] ActualMonster
[/PlayerChar] ActualMonster
[/PlayerChar] Player restarted
[/PlayerChar] Player inited
[/Player] Player 0 inited
[/Game1] Player created
[LoadState] Destruct
[/LoadState] Destructed
[/Game1] New game END
[/Game1] Created
[Game1] Init
[Game] Init
[/Game] Init END
[/Game1] Init END
[/ProgramMgr] ProgramState was set to: 7
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 100 (0)
Sound: audio/sounds/wood-01.wav
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Sound: audio/sounds/klock-01.wav
Voice: audio/voices//Joy2.wav
W! Could not play voice!
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Sound: audio/sounds/klock-01.wav
Voice: audio/voices//Joy2.wav
W! Could not play voice!
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 50 (-50)
Energy: 0 (-50)
Sound: audio/sounds/sound-08.wav
[PlayerChar] Restart player
[PlayerChar] ActualMonster
[/PlayerChar] ActualMonster
[/PlayerChar] Player restarted
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Sound: audio/sounds/klock-01.wav
Voice: audio/voices//Joy2.wav
W! Could not play voice!
Voice: audio/voices//Joy1.wav
W! Could not play voice!
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Energy: 50 (-50)
Energy: 0 (-50)
Sound: audio/sounds/sound-08.wav
[Profile] Save Profile "Oliver"
Save to: data/profiles/Oliver/Oliver.p55
[/Profile] Profile "Oliver" saved
[ProgramMgr] NewState: 10
[GameMenuSP] Init
Mapid: 8 is 0
[/GameMenuSP] Init END
[/ProgramMgr] NewState was set to: 10
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[.ProgramMgr] Clear Last State
[Game1] Uninit
[Game] Uninit
[.ObjectMgr] Objects cleaned up
[/Game] Uninit END
[Player] Clear Player
[.Player] Character cleared
[Profile] Destruct profile "Oliver"
[.Profile] Clear Monsters
[/Profile] Profile "Oliver" destructed
[/Player] Player cleared
[/Game1] Uninit END
[Game1] Destruct
[/Game1] Destructed
[.Game] Destruct
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 3
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[Config] Save values to "Config.ini"
[/Config] Values saved
[ProgramMgr] NewState: 16
[Dialog] Init
[/Dialog] Init
[Dialog2] Init
[/Dialog2] Init
[/ProgramMgr] NewState was set to: 16
[.Button] Execute ID: 8
[ProgramMgr] Return
[.ProgramMgr] Clear Last State
[/ProgramMgr] Return END
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 4
[.Config] ColorDepth is set to: 15
[Config] Save values to "Config.ini"
[/Config] Values saved
[ProgramMgr] NewState: 16
[Dialog] Init
[/Dialog] Init
[Dialog2] Init
[/Dialog2] Init
[/ProgramMgr] NewState was set to: 16
[.Button] Execute ID: 1
[ProgramMgr] NewState: 1
W! [ProgramMgr] Invalid state for NewState!
[/ProgramMgr]
[ProgramMgr] ChangeState: 1
[.ProgramMgr] State: Restart
Quit
[/ProgramMgr] Quit program
[ProgramMgr] Uninit ProgramMgr
[.ProgramMgr] Clear Last State
[Control] Save control-file: data/controls/player0.d55
[/Control] File saved
[.Dictionary] Unload dictionary
[Config] Destruct
[/Config] Destruct End
[/ProgramMgr] Uninit ProgramMgr END


>> RESTART! <<

[ProgramMgr] Init ProgramMgr
[Config] Create
Load from "Config.ini"
[.Config] Language is set to: de
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] ColorDepth is set to: 15
[.Config] FramesPerSecond is set to: 60
[.Config] GfxMode is set to: 0
MusicVolume is set to: 0.1
SoundVolume is set to: 1
VoiceVolume is set to: 1
Body: 44
Eyes: 40
Mouth: 30
Extra: 23
ProfileName( 0): Hunter
ProfileName( 1): Manuel
ProfileName( 2): Jacob
ProfileName( 3): Tobias
ProfileName( 4): Matthias
ProfileName( 5): Jonny
ProfileName( 6): Hero
ProfileName( 7): Brutus
ProfileName( 8): Oliver
UseProfileIndex( 0): 8
UseProfileIndex( 1): 7
UseProfileIndex( 2): 2
UseProfileIndex( 3): 3
Load Singleplayer-Settings
Load Multiplayer-Map-Names (9)
Load fonts
[TextMgr] Calculate font sizes
Sizes 1
[/TextMgr] Calculate font sizes END
Load font "data/kimbalt.ttf" in size 16
Load font "data/kimbalt.ttf" in size 18
Load font "data/kimbalt.ttf" in size 20
Load font "data/kimbalt.ttf" in size 14
Load item-settings
Load Ammo-Item [0].
Load Ammo-Item [1].
Load Ammo-Item [2].
Load Ammo-Item [3].
Load Ammo-Item [4].
Load Ammo-Item [5].
Load Ammo-Item [6].
Load game-data end
[/Config] Create end
[.ProgramMgr] Set Gfx-Mode
[.Config] ScreenWidth is set to: 800
[.Config] ScreenHeight is set to: 600
[.Config] GfxMode is set to: 0
[.Config] ColorDepth is set to: 16
[Config] Save values to "Config.ini"
[/Config] Values saved
[.ProgramMgr] Create DoubleBuffer: [.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[.Controlbutton] Button set to Key[ 59] : Esc
[Control] Load control-file: data/controls/player0.d55
[.Controlbutton] Button set to Key[ 82] : left
[.Controlbutton] Button set to Key[ 83] : right
[.Controlbutton] Button set to Key[ 84] : up
[.Controlbutton] Button set to Key[ 85] : down
[.Controlbutton] Button set to Key[ 115] : Shift L
[.Controlbutton] Button set to Key[ 17] : Q
[.Controlbutton] Button set to Key[ 64] : tab
[.Controlbutton] Button set to Key[ 75] : space
[.Controlbutton] Button set to Key[ 119] : Alt
[.Controlbutton] Button set to Key[ 117] : Ctrl L
[.Controlbutton] Button set to Key[ 13] : M
[.Controlbutton] Button set to Key[ 77] : del
[.Controlbutton] Button set to Key[ 67] : enter
[.Controlbutton] Button set to Key[ 59] : Esc
[/Control] File loaded
PlayMusic: audio/music/Music-1.ogg
[/ProgramMgr] Init ProgrammMgr END
[ProgramMgr] ChangeState: 3
[.ProgramMgr] State: MainMenu
[MainMenu] Create menu
[/MainMenu] Menu created
[MainMenu] Initialize
[MainMenu] Load Entries ...
Open xml-file: "data/menu.xml"
[Dictionary] Load from file: "translations/de/dict.xml"
[/Dictionary] Dictionary loaded
[/MainMenu] Load Entries complete
[/MainMenu] Initialized
[/ProgramMgr] ProgramState was set to: 3
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
Sound: audio/sounds/sound-22.wav
[.Button] Execute ID: 6
[ProgramMgr] StartSingleplayer
[.ProgramMgr] Clear Last State
[MainMenu] Unitialize
[/MainMenu] Unitialized
[.MainMenu] Destruct MainMenu
[.Game] Create
[Game1] Create
[Game1] New game
[LoadState] Create
[/LoadState] Created
[LoadState] Init
[/LoadState] Init END
[LoadGame] Load Singleplayer-Map: "maps/singleplayer/level2.m55"
[LoadGame] Load Map data
Map size: 100 x 100 x 6
[.Config] Map width set to: 6400
[.Config] Map height set to: 6400
[ObjectMgr] Resise
[.ObjectMgr] Number of blocks: 10000
[/ObjectMgr] Resised
W! Old Start!
StartPosition: 2, 2
Number of Objects: 1892
[/LoadGame] Map data loaded
[/LoadGame] Map loaded
[Game1] Create Player
[Player] Init player 0 at 128, 128
[Profile] Construct profile "Oliver"
[/Profile] Profile "Oliver" constructed
[Profile] Load profile "Oliver"
Load from: data/profiles/Oliver/Oliver.p55
[/Profile] Profile "Oliver" loaded
[PlayerChar] Create Player
[/PlayerChar] Player created
[PlayerChar] Init Player
[Character] Init
[/Character] Init END
[PlayerChar] Restart player
[PlayerChar] ActualMonster
[/PlayerChar] ActualMonster
[/PlayerChar] Player restarted
[/PlayerChar] Player inited
[/Player] Player 0 inited
[/Game1] Player created
[LoadState] Destruct
[/LoadState] Destructed
[/Game1] New game END
[/Game1] Created
[Game1] Init
[Game] Init
[/Game] Init END
[/Game1] Init END
[/ProgramMgr] ProgramState was set to: 7
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)
Inj1: 0
Inj2: 0
Energy: 100 (0)


Und täglich grüßt das Murmeltier

Andy

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#4

RE: Beta 0.7.1

in Testing 09.06.2012 14:12
von Oliver Krebs • Projektleiter | 368 Beiträge

Was heißt denn "Credits und Quit sind verschwunden"? Fehlen die Buttons komplett oder nur der Text?
Den Absturz kann ich bisher nicht erklären, könnte ein Programmierfehler sein, der mir noch nicht aufgefallen ist.

EDIT:
Mit ist aufgefallen, dass du die Farbtiefe geändert hast, das könnte Probleme verursacht haben (bei mir läuft bspw. nur 32 Bit).
Hast du das gleiche mal mit der vorherigen Version versucht, passiert es da nicht?
Ansonsten: Funktioniert das Spiel denn mit 32 Bit Farbtiefe?


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

zuletzt bearbeitet 09.06.2012 17:12 | nach oben springen

#5

RE: Beta 0.7.1

in Testing 09.06.2012 21:02
von Ares • Mapdesigner, Merchandiser | 88 Beiträge

Bei 32 funkt es und es fehlen nur die Buttons, nicht der text/funktion


Und täglich grüßt das Murmeltier

Andy

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#6

RE: Beta 0.7.1

in Testing 10.06.2012 19:38
von matthias • Tester | 146 Beiträge

ich konnte das spile nicht richtig testen weil es im level seeeeeeeeeehr dolle zuckt und ich mein monster deshalb nicht richtig bewegen kann


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#7

RE: Beta 0.7.1

in Testing 11.06.2012 21:14
von Oliver Krebs • Projektleiter | 368 Beiträge

Hm, das ist doof, ich schätze ich muss da noch was optimieren.
Hast du es mal mit anderer FPS versucht?
Dazu musst du die Config.ini öffnen und dort den Eintrag framesPerSecond z.B. auf 30 ändern.


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

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#8

RE: Beta 0.7.1

in Testing 12.06.2012 19:02
von matthias • Tester | 146 Beiträge

ok ich versuchs mal


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#9

RE: Beta 0.7.1

in Testing 12.06.2012 19:19
von matthias • Tester | 146 Beiträge

aaaaaaalsooooo. . . . . .
es hat immer ein wenig gehackt
ich habe es mit diesen zahlen versucht:
100; 75; 60; 30; 15; 10;
und es hat immer ein bisschen gezuckt . . .


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#10

RE: Beta 0.7.1

in Testing 12.06.2012 20:14
von Oliver Krebs • Projektleiter | 368 Beiträge

Schade, ich dachte das würde es etwas verbessern.
Kannst du mal sagen, auf was für nem Computer du testest?
Also CPU und RAM sind in erster Linie interessant!
Wie hoch sind bei dir (beim Spielen) CPU und RAM ausgelastet?


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

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#11

RE: Beta 0.7.1

in Testing 13.06.2012 17:15
von matthias • Tester | 146 Beiträge

äähm. . .
das mit cpu verstehe ich nicht ganz so richtig aber ich glaube das RAM arbeitsspeicher ist...
alsoo ich teste mit einem windows7 mit 4GB (aber nur 3 brauchbar)
der computer war ursprünglich windows vista wurde aber formatiert und windows7 wurde installiert
hilft das vielleicht?


zuletzt bearbeitet 13.06.2012 17:16 | nach oben springen

#12

RE: Beta 0.7.1

in Testing 13.06.2012 19:58
von Oliver Krebs • Projektleiter | 368 Beiträge

Ja genau, RAM ist der Arbeitsspeicher, 3 GB sind mehr als ausreichend viel.
Der Arbeitsspeicher wird nicht ausschlaggebend für die Verzögerung sein, am wahrscheinlichsten die CPU.
CPU steht für Central Processing Unit und ist der (Haupt-) Prozessor.
In den Eigenschaften des Computers findest du dazu eine Typbezeichnung und eine Taktfrequenz.


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

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#13

RE: Beta 0.7.1

in Testing 13.06.2012 21:07
von Ares • Mapdesigner, Merchandiser | 88 Beiträge

Vergessen: Auf meinem Netbook war es auch ziemlich "Spackig", habs noch nicht mit GameBooster probiert...


Und täglich grüßt das Murmeltier

Andy

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#14

RE: Beta 0.7.1

in Testing 14.06.2012 18:24
von matthias • Tester | 146 Beiträge

ok
da steht bei mir das da...:
Intel(R) Core(TM)2 CPU
6400 @ 2.13GHz 2.13GHz


zuletzt bearbeitet 14.06.2012 18:25 | nach oben springen

#15

RE: Beta 0.7.1

in Testing 14.06.2012 20:55
von Oliver Krebs • Projektleiter | 368 Beiträge

Hm, der Prozessor ist besser als ich erwartet habe.
Schlechtes Zeichen also für mich, da das auf schlechte Programmierung zurückzuführen ist.
Ich werde versuchen die Geschwindigkeit zu optimeren.


Wer glaubt etwas zu sein, hat aufgehört, etwas zu werden.

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